Is open-world design making games worse, or am I just getting old?
April 26, 2025Around the time that Elden Ring came out, I had the thought that it seemed like AAA games were getting worse, especially post-pandemic. Elden Ring was both open-world and loudly heralded as one of the best games in years; however it seemed like, in general, there were more and more open-world games and more games in large franchises (rather than new IP). Unlike Elden Ring, on average, I felt like these games were not very good. My hypothesis was that the open-world “genre” was increasing because it’s easier to scale-up an open-world game to match the expectations on today’s games—give each designer a separate region, cut dependencies between various levels and teams.
It’s easier to pitch “We’ll build this giant world, it’ll be dope” than it is to say “Trust us, we’ll design ten incredible levels”1. However, just because something is open-world and big, doesn’t mean that it will be fun. The risk with open-world is that you exchange scale for cohesion and quality. The main driver for progressing in a game stops being winning or going on a journey with the characters, and becomes completing a map and making stats go up. The games become less fun and more repetitive.
It’s also less risky to pitch a game in an existing, successful franchise, than it is to make something new. So as costs of AAA games are going up2, I expected there to be more franchise games.
The idea that there were more open-world games and more franchise games, and that these games were getting worse, seemed aligned with my lived experience. I could go on and list some examples of games. But, most of this hypothesizing is just me making stuff up!. Instead, let’s look at the data and determine if the premises for this hypothesis are even true, or if it’s based on faulty assumptions. Let’s be specific, so here’s the hypothesis:
AAA games are getting worse, because as they scale up for new console generations, more and more AAA games are open-world or in existing franchises, and both of these trends tend to result in worse games.
Ignoring whether or not open-world games and franchise games are worse than other games, this hypothesis is based on a premise that is testable with some basic data analysis—are there more open-world and more large franchise AAA games now, than there were in the 2000s?
No attention span? Jump to the summary.
Analysis3
Games
The Internet Game Database (IGDB) has a dataset consisting of just about every game and its release date(s), platforms, publisher, developer, and MetaCritic score. The population for the data analysis will be _any game released on a Generation V or newer non-smartphone, non-portable console platform in IGDB.
Given that, we can filter the IGDB game list to include only titles released on those platforms since Sony launched the PS1 in 1994. That filter yields 124,917 games. I’m not going to include them here, but if you’re interested, check out the underlying Colab.
AAA vs. Indie
To understand if AAA games are more open-world or more often part of a franchise than in the past, we need to label which games count as AAA. We’ll use the “indie” tag from IGDB to identify indie games4. This identified 62,561 indie games in our game population.
Identifying AAA games is harder. I actually started this analysis in early 2023, and didn’t finish because I didn’t have a good way to label AAA or not. Most non-indie games should not be counted as a AAA—there’s a long tail of just normal “games” put out by reasonably sized well-funded publishers, but that don’t necessarily reach the level of what would be considered full AAA. The best way to identity AAA would be to somehow join to a dataset of development cost and marketing spend, and take, say, the top decile. However, that data is much harder to come by if you’re just an armchair analyst, like me.
It turns out that Gemini 2.0 Flash is actually quite good at labeling whether or not a game is AAA, given the game entry from IGDB (and it’s quite easy to call from Colab!). It works best if you ask it one game at a time whether or not it’s AAA. This is a little slow, since you have to make one API call per row. However, it still only costs around 30 cents to annotate every game. Spot-checking the results seemed reasonable, so let’s use Gemini as our AAA labeler.
Gemini labeled 3,396 AAA games in our game population.
Let’s take a look at our labeling by graphing game counts per year, for the whole population, indie, and AA games5. Keep in mind this graph uses a log scale.
First, there’s clearly an explosion in indie games, starting in the mid-2000s.
Second, we can see a jump in game counts across the board between 1994 and 1995. This is because the Generation V consoles were released halfway through the year. but since we don’t slice out by generation after GenV, we don’t ever see it drop back down once the later generations come out.
If we look at just the AAA game counts on a linear scale below, we can see it increasing roughly linearly over time, although the beginning of the curve is artifically deflated due to the generation restriction.
Open-World
IGDB labels games with an “open-world” tag in the “theme” category. This is straightforward to extract from our base game population. There are 2,166 open-world games included in our game population. Let’s look at the absolute numbers for both indie and AAA open-world games over time.
There’s certainly a “post-Skyrim bump” in AAA open-world games starting around 2012, with a peak in the late 2010s. There is also a drastic increase in indie open-world games. We already know there’s been an explosion in indie games overall, so how does this look if we normalize the counts as a fraction of total indie and AAA games?
The fraction of indie games bounce around a lot in the early days, when the absolute number of games was very low. But once the “indie renaissance” starts in the 2000s, it’s pretty clear that as a portion of the population, almost no indie games are open-world.
AAA games, on the other hand, still follow the same trend as the absolute numbers—a post-Skyrim increase, followed by a back-off starting in the late 2010s and continuing throughout the 2020s.
So, the answer to the first part of the hypothesis—are there more AAA open-world games than there used to be—is definitely no. There are less AAA open-world games in the 2020s than in the mid-2010s, on both a relative and absolute basis.
Franchise Games
A few sequels can be fine6, but sometimes franchises like Assassin’s Creed, Call of Duty, and FIFA, seem to go on forever. This isn’t necessarily bad thing, but is it more common recently? To understand this, let’s pick an arbitrary threshold of four or more games per franchise, and label them as “late-stage franchise games”. Again, IGDB has a concept of franchises, and any game can be in zero, one, or more franchises. We’ll count any game that is at least number 4 in all its franchises as a late-stage franchise game.
Across 955 franchises with at least 4 games, there were 5,483 “late-stage” franchise games released within our game population.
Looking at the data over time, we see a clear trend of an increase year-over-year in the absolute count of AAA late stage franchise games, but it ends in the late 2010s!. Again, similar to open-world, we see it decrease in the 2020s.
Normalizing it as a fraction of AAA games total, we see a continued decrease since the launch of Generation 5. Nearly all AAA games used to be part of a large franchise (e.g. Mario). Now, there’s far more non-franchise or early franchise AAA games than there were in the 90s.
This suggests that the second half of the hypothesis is also false—games cannot be getting worse because there are more franchise games, because there are less late-stage franchise games in the 2020s than there were in the 2010s or 2000s.
Ratings
IGDB has Metacritic scores, so we can look at those. Since Metacritic is an aggregator, we can expect some sort of smoothing of the underlying curve to a target distribution to account for rating inflation, which might hide some trends. However, regardless of any potential smoothing by Metacritic, we can still look at the relative ratings of open-world and late-stage franchise AAA games, compared to AAA and indie games generally. Below is the median (P50) ranking for various game types.
Above, we can see that for the most part, open-world AAA games have a higher median rating than AAA games do generally. Late-stage franchise games do as well, but the effect is less pronounced. Interestingly, there are two small dips in the ratings of open-world games—during the post-Skyrim boom, and a clear downward trend in the 2020s. So it’s possible that open-world AAA games are getting worse than they used to be in the last five years, but they don’t seem to be worse than AAA games in most time periods. We’ll see if the trend continues into the rest of the 2020s7.
Summary
For AAA games, neither open-world games, nor late-stage franchise games are more common now, than they were in the 2000s. Open-world AAA games peaked in the late 2010s, and have been decreasing. Late-stage franchise AAA games have been decreasing over time. It may be the case that open-world AAA games in the 2020s are rated worse than they were in the late 2000s, but they’re actually not worse than they were in the mid-2010s post-Skyrim.
This means I’m mostly wrong—games overall can’t be getting worse because they’re more open-world or more franchise-y than they used to be, since they’re actually less of both.
Instead, I think I’m just old.8
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Day9 has a video about this somewhere, but I can’t find it. Let me know if you know what it is, and I’ll update the post. ↩︎
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Slides 109-127 ↩︎
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If you’d rather stare at a Python notebook without my colorful prose, the raw analysis for this post is available here. ↩︎
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This has the same caveats as any crowdsourced data, but like, at least it’s an ethos. ↩︎
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Remember, since a game can be neither AAA nor indie, these two lines will not sum to the total line. ↩︎
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Halo 3 has entered the chat. ↩︎
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If you’re thinking “David, shouldn’t you do a regression instead of eyeballing all of this?”, the answer is “Probably?”. But ¯\(ツ)/¯. ↩︎
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There may be other factors causing AAA games to be worse, but it’s not shown in the ratings and it’s not correlated with open-world-ness. ↩︎